DRAGON NEST SHOOTING STAR SKILL BUILD LEVEL 70 ( PVP )

LEVEL 70 SKILL BUILD SHOOTING STAR FOR PVP

Shooting Star is always a concern when in the PVP area, of course, wearing a Shooting Star for PVP difficult to shift easily. but it became its own unique character to be able to wear this one. This time I will give skill build for PVP Shooting Star. Reference of Dragonesia

ACADEMIC SKILL TREE

ACADEMIC SKILL BUILD

Tumble + Aerial Evasion: Max

Water Bomb lv 1:
Time you use aerial evasion or jump it is good use of this skill, because armor breaknya tolerable, so that the enemy will most likely hit a bit of a mental / skill cancel.

Wax lv 7:
This time I took the MAX, so that the enemy we often fall and cooldownnya faster.

Stun Grenade lv 6:
The main problem is the lack of skill points, so this skill can not MAX. Stun granade lv 6 has a 30% likelihood stun.

Summon Alfredo Alfredo Recall lv lv 3 + 1:
Skill required to make a Shooting Star.

Bubble lv 1:
Let you can bind the enemy for 2 seconds.

MP Recovery Max:
True skill "required MAX. In Ladder MP you certainly wasteful if too frequent reloading and spam tower.

Vending Machine lv 1: (+1)
If I still use ring skill +1 let potionnya so much more and is useful if running out of MP in Ladder.

ENGINEER SKILL TREE

ENGINEER SKILL BUILD

Ping Pong Bomb lv 16:
Useful time job opponent who has pole / glass / other men.

Reload lv 11:
Mandatory max, let faster cooldownnya. Additionally, reload the EX can add damage us and handy to drop an enemy or enemy lift from the ground into the air.

Chemical granade lv 10:
Damage lv 10 tolerable pain in PVP. I usually wear discharged directly reload this skill, I'll damage it adds.

Mine Thrower lv 1:
I rarely use in PVP now, because eating 2x reload.

Biochemical Bomb lv 6:
Skill that I often use in PVP. Why? because cooldownnya 5 seconds and damage lv 6 tolerable pain. Usually I just started spam 4-6x Reload this skill. Its function is damage, debuff and can make aerial evasion exhausted enemy.

Alfredo Stomp lv 1:
Create super cancel or destroy enemy armor.

Alfredo Berseker lv 1:
Alfredonya create more pain point, agile and tough. But due to lack of skill points, so can not MAX.

Damage Transition lv 5:
Skill lifesaver when the enemy again ready ngebully us, so we thicker. I usually wear a foe Spirit Boost / Divine Avatar / Fast Forward / Iron Skin etc.

Alfredo Hurricane lv 1:
If this skill of the enemy, the enemy will likely Paralyze and hard to move up the skill casting is completed, that's when we start to combo him.

Rocker Jump lv 1:
After the revamp, so this skill has two functions, namely tumble right click / left.

Gravity granade lv 1:
Create an enemy drag

Gatling Gun Tower + Cannon Tower lv 1:
Requirements

Ice Pump Tower lv 8:
Let Slownya the longer and the more damage is sick

Flashblank lv 1:
Create a pinch when we taped the enemy, because it is likely stun skill.

Mecha Duck + Shock + Siren + Bomber lv 1:
Complementary course, quite right that his contact with the silent and electrocuted.

Mechanic Mode lv 1:
In PVP I take this skill in order to casting MM Pump ice tower, so not bad for a combo.

Demolition lv 1:
From the beginning, I do not like the ultimate skill Shooting Star. I more often use the Gear ultinya Master.

Skyline lv 2:
Why I chose this ulti lv 2? because the casting time is quite fast, free to move and damage was not inferior to Demolition.

SHOOTING STAR SKILL TREE

SHOOTING STAR SKILL BUILD

Splash lv 7:
The PVP damage is pretty big, so long as we are hits close to the enemy, if from a distance will not be a full hit and no taste.

Alfredo Beam lv 6:
Sick skill in PVP / Ladder, if not wrong to level 6 could damage it 2-4k / hit.


Skill Plate:

1. Transitional Damage (-20% Cooldown)
2. Bomb Pingpong (+ 20% Damage)
3. Wax (-20% Cooldown)
4. Ice Pump Tower (-20% Cooldown)
Optional Skill plate: Biochemical Missile (+ 20% damage), Splash (+ 20% Damage)
Share on Google Plus

About Unknown

I hope my writing is useful for the visitors of this blog
    Blogger Comment
    Facebook Comment